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VRemember

A virtual reality app

Allows users to capture, manage, and relive their most precious moments in 180º and 360º 3D, offering a fully immersive experience.

VRememeber.png

Role

UX/UI Designer, User research, Information design.

Tools

Figma.

Skills

Research, Information Architecture, Wire-framing

Problem

As VR technology becomes more prevalent, users face challenges in efficiently capturing and managing their daily moments in a fully immersive format. Existing solutions are either too complex or lack the necessary features for seamless organization and retrieval of VR content. Additionally, many apps fail to provide a consistent and accessible user experience across different VR platforms.

Solution

Provide a user-friendly, cross-compatible VR app that allows users to easily record, organize, and revisit their memories in 360º 3D. The app prioritizes accessibility and inclusivity, ensuring that it can be used by people of all ages and abilities. With an integration with Meta Quest 3 and Apple Vision Pro, VRemember offers a consistent and intuitive user experience, making it easier for users to enjoy and share their moments in a fully immersive environment.

User research. Interviews

70%

of participants expressed frustration with the complexity of current VR apps, emphasizing the need for a more user-friendly and intuitive design.

65%

of users mentioned that cross-device compatibility (e.g., between Meta Quest 3 and Apple Vision Pro) is crucial for their continued use of a VR app.

80%

of interviewees highlighted the importance of capturing and reliving moments in an immersive way, indicating strong interest in 360º and 3D VR capabilities.

60%

of users emphasized the desire for simplified sharing of their VR memories with friends and family

User persona
Competitive analysis. Benchmarking

Through user research, I gained a clear understanding of the users' needs, while benchmarking and competitor analysis provided insights into industry standards and opportunities for differentiation. In the next section, I introduce the main elements of the final design that address these user needs and reflect the competitive insights. 

Wireframes sketches
End product main elements

Profile customization and a section for quick access to favorites

Haptic feedback (controller vibration)

Intuitive gestures and natural interaction: swipe to scroll, pinch to zoom

Optional interactive tutorial

Combination of iconography and text to enhance understanding and navigation

Home screen. Camera

Advanced search

Simple, uncluttered interface aligned with users' mental models

Edit video 1.jpg

Video organization

Frame 21271.jpg

Consistency in visual design to reduce the learning curve

360º video playback

Battery level visibility for better autonomy

Large, readable text in 11, 16, and 32px sizes

Search.jpg

Search

VRemeber Mockup
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